Unreal Engine: Adding colour!

This week we have been  using our new workflow to our advantage, working together to add assets and colour to our level. Buildings are being created as we speak and should have some to show off in next week’s blog post. 

Church and Street Market in WWS: Dodgeball within Unreal Engine

As you can see, we are testing a base colour theme to see how it affects the aesthetics. We like how it is coming along so far but know there needs to be more colour diversity in the environment, while abiding to complementary colours. The church asset you see here is a temporary model and needs to be re-created using our new license, but will follow the same visual features. 

The clock is a recent addition to the church which will add a game-changing interactive feature. If the player was to hit it with a dodgeball, time will be added to the math should the player feel they need it to gain an advantage. 

Church and Street Market in WWS: Dodgeball within Unreal Engine

We are looking into the Unreal Engine Decal system which allows us to add small details onto mesh without having to create and edit entire textures. We hop to have an example of this working next week. 

In the next blog post, you can expect to see more visual changes to the scene and a few building blocks in-place. 

Unreal Engine: Adding colour!